My aim has always been to build a successful career in architecture and design. I have always tried to
constantly improve upon my existing capabilities whenever I can, and have tried to bring ideas and
techniques from other disciplines into the architectural and design environment by further developing my own


The Bartlett School of Architecture (UCL) Diploma Architecture

[Unit/Tutors] Unit 19, Neil Spiller & Phil Watson (Year 2)

Final year project: The Titanomachia: The development of a Telematic system, based on the poem ‘The
Theogony’, charting the lineage of the ancient Greek gods to the epic final battle,
‘The Titanomachia’…the
development of a system based around a human operator and machine avatar working in a distant
Final year thesis: Experiential Telematics: Research and development of flexible human-machine

[Unit/Tutors] Unit 24, Steve Hardy & Jonas Lundberg. (Year 1)

Final project: LOX Racing: A centre to watch and to experience the thrill of racing high-powered aircraft
along the coast of the United States, Greenland and Iceland as well as straight across the Atlantic Ocean,
with bases in New York and London.
History & Theory assessed component: TERMINAL: The Ecological Impact of Global Aviation.

University of Greenwich, BA Honours Architecture         [2:1]

[Unit/Tutors] Atelier 6, Alex Graef & Christopher Hill

Final year project: Bio-Mechanical Architecture: The development of an architectural model/form based
upon the relationship between biological and technical elements
…structures built around the idea of two
buildings/elements that work together/need each other for survival/existence…

Final year dissertation: Architecture & Power: Reflections of political ideology in architecture.


Computer Graphics capabilities: I am well versed in the use of the following programs. Please also see
‘Personal Training’

AutoCAD: Used primarily for drawing of plans/section/elevations but also for line drawings.
Rhinoceros: A NURBS modelling package designed for engineering quality precision that I have to create
accurate 3D models, usually for rendering in 3D MAX. During my time with SOM, I also put together a
training program for other staff members.
Adobe Photoshop: Used for the creation of presentation sheets/editing computer models. Experienced in
the use of mixed media compositions including editing of 3D models (See below) hand drawn elements &
photo editing. I also use Photoshop as the main program for my digital concept artwork.
3D Studio MAX: Occasionally used for modelling but mainly used for rendering of CAD and Rhino models.
Composition of multiple models/elements for base renders for post-production in other graphics programs
or for ‘Final render’ quality images.


Skidmore Owings & Merrill Inc

I worked for SOM as an Architectural Assistant from September 2007 to December 2008.  During that time,
my role was primarily design led; on all of the projects I was involved with I assisted the lead-architect in
creating digital models and preparing materials for the clients’ approval and on certain projects the
submission of planning documents and final drawings.

Forum Properties Business Centre: Moscow: Near the site of the Moscow Olympic stadium, this was a
design scheme for a business centre, a small youth centre/theatre and a chapel. I was involved in all
aspects of the design phase, but was mainly involved with 3D modelling and 2D image creation.

Trinity Place: St Petersburg: In many respects, a similar project to the business centre on Moscow, in
terms of size and site. As with that project, I was involved to some degree with all aspects of the design

Park Zanderweed, Deventer, The Netherlands: This was a design competition for a residential scheme. I
was involved in the later stages of the project, and produced some of the final images needed for the
design submission.

Qatar Petroleum Beach & Boating Club: I worked on this project for a short period of time, and
produced the base renders used as part of the design development process.

Leamouth Peninsula: London: On this project I was primarily involved with preparing proposals for the
foot bridge that was to cross the River Lea.  I created a number of digital models for each of the different
proposed bridges.

Great Eastern Enterprise: London: On this project I was solely responsible for creating the 3D Rhino
model used to prepare renders/massing studies/lighting studies for the planning application; in total, 5
buildings including a raised podium with shops at ground level.

Jumeirah Garden City: Dubai: This project includes a cultural district, with a brief for a distinct cultural
building in the centre. I was asked to re-model and re-design one of two proposed designs for the site.
Regrettably, I was transferred to a different project before I got beyond the initial proposals.

Crossharbour: London: This project is a large residential project in Canary Wharf. On this project, I
worked with the technical co-ordinator to update drawings based on on-site questions.

 Westlea Housing Association
I worked for the local Housing Associations Architects team between July 2004 and August 2005. My
duties involved aiding the senior technician with preparing plans, working with clients and contractors, and
submitting planning applications.

David Bonnet Associates:
Access consultancy research and design: My duties in this position and experience gained included
preparation of access consultancy documents, and on site access audits.


I have in recent years been to teaching myself new skills in my own time using a variety of different
software packages. Below is a list of the training manuals and DVD’s that I have completed.

Fundamentals & Beyond Courseware-3ds Max 7: A full training manual written by discreet approved

Inside Rhinoceros 3: Manual that gives the student a full understanding of the modelling capabilities of

Deconstructing the elements with 3ds Max 6: A training manual that teaches methods to reproduce
realistic world ‘elements’ in the 3ds max 6 (or 7) program; for example rain, grass, mountain ranges etc.

Essential CG Lighting techniques with 3ds Max: A manual that teaches different lighting techniques in
3ds Max 8.

Model, Rig, Animate with 3ds Max 7: A manual that teaches the student how to model a basic human
from 3ds max solids, ‘rig’ the model so that it has bones for manipulation purposes and a basic introduction
to animating it.

3D Game textures & The Dark side of Game texturing: Not just for games! These are two very useful
manuals that teach the fundamentals of texturing three-dimensional objects with realistic looking materials.

Realistic Architectural Visualisation: A manual that teaches how to create interior and exterior renderings
using 3D Max 9. This was very useful during the projects in Moscow and St Petersburg for external
renders, while the internal renders I produced for the Great Eastern Project were a direct result of the skills
I learnt completing this manual.

Rendering with Mental Ray and 3D Max: A step-by-step guide to using the Mental Ray engine in 3D max
9. This has been invaluable, as in tandem with the Realistic Architectural Visualisation manual, it has given
me a great working knowledge of the materials and lighting available with 3D Max.

I my spare time, in order to supplement the highly technical drawings skills I already have. I continue to
develop my digital painting skills whenever possible. I have completed the Gnomon workshop’s
Introduction to
Digital painting in Adobe Photoshop & Advanced Digital Painting in Adobe
training DVD’s by Christian Lorenz Scheurer. I have also completed From Speedpainting to
Concept Art
by David Levy, another useful training program’s for Photoshop. I continue to complete
these DVD’s, when time and money permits.


Like most designers I gather my ideas from a number of different sources including but not limited to what
I consider to be my personal interests.

Fiction/Science fiction novels/Authors: Classic sci-fi authors and titles such as HG Wells War of the
Worlds and more modern examples such as Frank Herbert’s Dune series, Robert Heinlein and William
Gibson’s Neuromancer. I also read a lot of books by Damien Lewis, Douglas Reeman (War stories) C.J
Samson’s Shardlake novels and Conn Iggulden’s Conqueror and Emperor novels (Historical Novels).

Technology & Society: Books such as Charles Hable Gray’s Cyborg Handbook and Cyborg Citizen as
well as more architecturally orientated books like The Virtual Dimension. James J Hughes Citzen Cyborg,
and Manuel De Landa’s War in the age of Intelligent Machines.

Films/Directors: The Fifth Element, The Day the Earth stood Still, The Longest Day

Concept Artwork: I have already mentioned my interest in digital paintings, the images used in film and
other production environments to try out new ideas. I have a number of books by different artists across
different disciplines. I have experimented with my own pieces, and I have a small web space specifically
for this work


Available on request